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prosuite.h
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C/C++ Source or Header
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1992-05-06
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2KB
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84 lines
#ifndef PROSUITE_H
#define PROSUITE_H
/* *** prosuite.h ***********************************************************
*
* Amiga Programmers' Suite -- Primary Include File
* from Book 1 of the Amiga Programmers' Suite by RJ Mical
*
* Copyright (C) 1986, =Robert J. Mical=
* All Rights Reserved.
*
* Created for Amiga developers.
* Any or all of this code can be used in any program as long as this
* entire notice is retained, ok? Thanks.
*
* HISTORY NAME DESCRIPTION
* ----------- -------------- --------------------------------------------
* 12 Aug 86 RJ >:-{)* Prepare (clean house) for release
* 14 Feb 86 =RJ Mical= Created this file.
*
* *********************************************************************** */
#include <exec/types.h>
#include <exec/nodes.h>
#include <exec/lists.h>
#include <exec/memory.h>
#include <exec/ports.h>
#include <exec/tasks.h>
#include <exec/libraries.h>
#include <exec/devices.h>
#include <exec/io.h>
#include <exec/devices.h>
#include <exec/interrupts.h>
#include <libraries/dos.h>
#include <libraries/dosextens.h>
/* ALWAYS INCLUDE GFX.H before other includes */
#include <graphics/gfx.h>
/*???#include <graphics/display.h>*/
/*???#include <graphics/clip.h>*/
/*???#include <graphics/rastport.h>*/
/*???#include <graphics/view.h>*/
/*???#include <graphics/gfxbase.h>*/
/*???#include <graphics/text.h>*/
/*???#include <graphics/gfxmacros.h>*/
/*???#include <graphics/layers.h>*/
/*???#include <graphics/sprite.h>*/
/*???#include <devices/inputevent.h>*/
/*???#include <devices/gameport.h>*/
/*???#include <devices/printer.h>*/
/*???#include <devices/timer.h>*/
/*???#include <devices/clipboard.h>*/
#include <workbench/startup.h>
#include <workbench/workbench.h>
#include <intuition/intuition.h>
/* === System Macros ==================================================== */
#define SetFlag(v,f) ((v)|=(f))
#define ClearFlag(v,f) ((v)&=~(f))
#define ToggleFlag(v,f) ((v)^=(f))
#define FlagIsSet(v,f) ((BOOL)(((v)&(f))!=0))
#define FlagIsClear(v,f) ((BOOL)(((v)&(f))==0))
#define ABS(n) (((n)<0)?(-(n)):(n))
#define BoundaryOff(r) ((r)->Flags &= ~AREAOUTLINE)
#define MAX(a,b) (((a)>(b))?(a):(b))
#define MIN(a,b) (((a)<(b))?(a):(b))
#endif /* of PROSUITE_H */